Professionals in the sector of digital design use wireframe and rapid prototyping services interchangeably. However, there is a significant difference between the two variables. They look different then they also pass across different messages other than serving different purposes. In this article, we explain the basics of prototyping including what each element means and why they are useful. We also look at the basics of rapid prototyping services.
A service prototype can replicate the experience of having to interact with the specified service to test and the actual design choices. Usually, the complexity is appended to the vast experience of utilizing a touchprint, usually, a mobile app which can relatively be touching on various service components.
In the actual sense, this is a challenging experience particularly when there is a physical place with staff involved. Through prototypes, different touchpoints can be triggered and orchestrated. The touchpoints could also be highly simulated using different yet unique levels of fidelity.
In business, a prototype service is used to implement an idea before it is transformed into life. It is often the right time to delve into testing it. Now that you have the idea in mind, it is probably time to delve into its creation.
Just as a blueprint in architecture, a prototype can be used to tell the future of the impending design. In many cases, you cannot really gain access to the blue print. But if you do, you may have to generate an idea based on your initial preferences.
The moment you gain access to an architectural blueprint, then you will find out just how space can be allocated for various rooms. In actual sense, you cannot see the finished house.
Now let us take a quick look at prototyping in detail.
What is a prototype?
Prototyping refers to the detailed process of exploring a viable idea by designing an interactive experience. Therefore, a prototype is a high-fidelity representation of that final product. It simulates the user interface interaction. Usually, prototyping is one of the first places in which the designers can interact with the existing creation.
How a prototype looks like
Prototypes vary significantly. This means that they come in various sizes and shapes. They also vary in fidelity levels. That said, they come in two major categories:
- High-level fidelity
- Low-level fidelity
Rapid prototyping services
Prototypes are essential to every product which can be used by the consumers. Naturally, prototypes serve as the primary bridge to the product. The objective of a prototype is simulating the interaction between the client and the interface.
And although a prototype does not really have every single interaction in place, it needs to contain the key interactions that shall provide users with clarity regarding how the product should function. This will make it ideal for testing with actual users, because prototypes allow people to experience the efficiency of an app.
Take-Home
Although beneficial, prototypes have one major drawback- they cannot really be used as a reliable form of documentation because they force the client to put in effort in understanding exactly how a product works.